On PlayStation event held in New York recently, games have tried to direct God of War: Ghost of Sparta which will appear in the fourth quarter of this year.
From doing, Ghost of Sparta is likely to present more interesting by the existence of the following facts:
1) The producer of Sony states that this game will be 25-30% longer duration compared to God of War: Chains of Olympus. This conclusion was drawn based testing is being conducted.
2) Ghost of Sparta will push harder PSP processor performance, and enables the ability to do the rendering up to nine enemies on screen at once. Chains of Olympus previously only able to do three or four.
3) Games that take the setting before the God of War II will use the system of "quick-timer events" a la God of War III, namely the QTE button located on the edge (left, right, up, down) screen rather than the enemy itself. For example, interactions at the top will mean to you to press the Triangle button.
For the previous Chains of Olympus, Ready At Dawn has been successful in producing stunning visual quality and managed to bring the impression of the epic God of War on PSP. And this time it seems they will also give you something even more interesting. God of War: Ghost of Sparta will be out for the PSP at the upcoming holiday season. Welcome to wait, PSP gamers.